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Date: Thu, 03 Sep 1998 12:59:39 +1000
From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
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Subject: [amos-list] Re: Amos to DirectX (slightly off-topic)
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From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
And while on the topic of this, MYSELF has been learning how to use
DirectX with (ugh, ) Visual Basic 5. Its acually pretty simple,
and I've started to write a little module that begins to emulate some
amos commands...
And while programming DirectX in C is fine, VB is a lot easier!!! :)
Andy H wrote:
>
> From: Andy H <geosync@ozemail.com.au>
>
> Hi all,
>
> I don`t want to come out sounding like a smug bastard or a Microsoft
> supporter, but I've been learning DirectX code and I believe it is
> encouraging news for us AMOSers.
> I`ve got this book 'Windows Game Programming For Dummies' by Andre
> LaMothe, and it's a gem. Andre used to write Amiga games and it shows
> in his code. Using DirectX w/ VC++, he has recreated much of AMOS
> functionality but on a IBM platform.
> I thought this DirectX stuff was going to be difficult and I found it
> can be quite easy. Admittedly it's a bit of a grind to wade through
> complexities of COM and methods for DirectX, but once you have read that
> bit, the rest becomes a breeze.
> This is starting to become a book review....Anyway my main point is,
> using DirectX, us guys can get our Amiga games onto multiple platforms
> with a bit of study of DirectX. I know it's defeating the purpose of
> defending the Amiga and AMOS but wouldn`t you like more people to check
> out your games? The new Sega console supports DirectX so you could